-- IS_IGNORE_DAMAGE_FIX
-- 判断是否无视伤害削减

-- @param assailantInfo 攻击者信息
return function(assailantInfo)
    if type(assailantInfo) ~= 'table' then
        return false;
    end

    if type(assailantInfo["property_id"]) == "number" then
        -- 是被道具攻击
        local dbase = PropertyM.query(assailantInfo["property_id"], "dbase");
        if type(dbase) == "table" and type(dbase["real_damage"]) == "number" then
            -- 配置是真实伤害，则不再削减
            return true;
        end
    end

    return false;
end
